Europe to get LBP Playstation 3 Bundle. August 30, 2008
Posted by Admin in Hardware, Industry, Playstation 3.Tags: Little Big Planet, Playstation 3
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Sony to Debut Photo-Realistic Game, Says Wall Street Journal. August 30, 2008
Posted by Admin in Playstation 3, Software.Tags: Afrika, Playstation 3
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TOKYO — Sony Corp. is releasing a new safari game this week for its PlayStation 3 videogame console that purposely steers clear of attributes found in most popular videogames: It has no shooting, little action, no winning or losing, and not even an ending. Players simply observe wild animals in the savanna and take virtual photos.

But Sony is hoping that the game, called Afrika, will impress players with its advanced graphics. The developers, who spent nearly four years creating the game — including two visits to Africa — packed a fictitious national park with photo-realistic zebras, elephants, lions and dozens of other exotic animals.
Afrika, which goes on sale Thursday in Japan for about $54, is an important test for Sony, which is seeking to broaden its videogame sales beyond a core audience of young male players who love action-packed games. The electronics giant is hoping the game could lead to a new genre of nature-exploration games.
“This is a different approach to interactive entertainment, and some people may not see it as a game,” said Kazuo Hirai, chief executive of Sony’s videogame unit.
There is no doubt that Sony is trying a new approach. Because it costs so much to develop games for today’s technically advanced consoles, videogame companies often stick to sequels of popular games or surefire hits along familiar themes.
But whether a different tack will succeed in drawing new players to the PlayStation 3 is unclear. “I prefer games that are a little more challenging and [have] some kind of thinking element rather than just observing,” says Jeremy Howard, a 32-year-old in Tokyo.
PlayStation 3 sales recently have accelerated after a slow launch two years ago, but they still lag behind rival Nintendo Co.’s Wii, which has been more successful at capturing casual game players with innovative, easy-to-play games. Mr. Howard, for example, says he mostly plays Nintendo’s Mario Kart racing game with his three small children.
As of June 30, Sony has sold 14.4 million PS3s cumulatively world-wide, compared with 29.6 million Nintendo Wiis and more than 20 million Microsoft Corp. Xbox 360s.
Sony officials say they hope to sell at least 100,000 copies — respectable in an industry where unit sales must be more than 500,000 to be considered a hit. They hope the game will trigger purchases of PS3s by first-time game players. If the game sells well, Afrika could also help persuade independent publishers to develop newer games that take advantage of the PS3’s technological capabilities more fully, says Sony. The company declines to say how much it spent to develop the game.
David Cole, an industry analyst with DFC Intelligence, says most PS3 owners are serious game players who could find Afrika too tame. “It has a lot of potential, but a lot of the consumer base that might really like that type of game may be tough to attract,” Mr. Cole says.
Another challenge: The PS3 has the ability to render images more realistically than ever before, and developers took extra care with the smallest details like the way muscles ripple when they move. But the digital renderings may not be enough by themselves to impress players, who likely have seen the real thing in zoos or through ubiquitous nature programming on television.
To keep things simple, the game doesn’t have features common elsewhere. There is no online capability other than being able to put up a single photograph to share with others. Players also can’t customize the character beyond choosing a man or woman, and they never die, though they can faint and get sent back to the base camp if they get too close to dangerous animals.
Nevertheless, some longtime industry observers say the game could draw game players looking for something brand new. “The graphic quality in this one is so high that it could be fun to watch what the zebras are doing all day,” says Hirokazu Hamamura, president of Enterbrain Inc., which publishes Japan’s foremost videogame magazine.
Afrika is a single-player game. The player takes on the role of a photojournalist, exploring and watching the way animals behave. Players can see cheetahs hunting, a band of hyenas stealing another animal’s kill, or other scenarios. “I think there’s room for a gorgeous game that can be lazily played,” says Katsumoto Tatsukawa, who created the game with just 25 developers, far fewer than the 100 or more developers that would typically be assigned to a high-profile game.
Playstation Network Pre-paid Cards to available Sept 2008 through selected stores first. August 27, 2008
Posted by Admin in Playstation 3, Playstation Network, Software.Tags: Playstation Network, PSN Cards
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Starting September 1st the following retail stores will be added to available places where you can, purchase PSN Pre-Paid Cards.
Use your PlayStation®Network card to purchase and download exclusive games, videos and more for your PLAYSTATION®3 and PlayStation® Portable systems!
Visit your local Pamida, Meijer, Blockbuster and Speedway stores to pick up the PSN® card. Retailers joining in September: Blockbuster, 7-Eleven and Riteaid. We’ll be adding more PLAYSTATION® Network Card retailers soon. Check here for the latest updates.
Warhawk Update 1.5 Gets released to The North American Market. August 27, 2008
Posted by Admin in Playstation 3, Playstation 3 Software, Playstation Network, Warhawk, XMB Trophies.Tags: Playstation 3, Warhawk, XMB Trophies
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Custom In-Game Music
This feature was asked for by a bazillion players! Now players can use the XMB music player to play their own custom music. Warhawk will also detect if you are using the XMB player and automatically disable the in-game Warhawk music. Convenience for the win!
XMB Trophies
I have talked about this several times before so this is by no means new-news…especially with the recent leak of our full trophy list – gotta love the internets. BTW, the team and I are really flattered that someone would risk their job to leak confidential info about our game — Makes us feel good in a weird kinda way.
Anyhoo….
There are 56 trophies included in the Warhawk v1.5 Update. These also include trophies for the booster packs, some of the trophies are, or rather *were*, hidden and some are retroactive based on your server-side stats. Here are just a few of the trophies that are included.

For more information please visit. Link
Grand Turismo 5 Prologue Middle East Challenge 2008, Winner August 26, 2008
Posted by Admin in Software.Tags: Grand Turismo Prologue, Playstation 3
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Congratulations to Ahmad El Azmi of Kuwait, the fastest driver of more than 10,000 participants in the Gran Turismo 5 Prologue Middle East Challenge 2008. Preliminary rounds took place in nine regional cities across the Middle East in June and July 2008, with the finalists invited to Dubai for the Grand Final this past weekend. Ahmed walked away with a trip to Japan to test drive a Nissan GT-R, a “GT Racing Pod”, 40” Bravia LCD TV, and a new PS3.
Sony unveils Playstation 3 title exclusive to the PSN. August 26, 2008
Posted by Admin in Industry, Playstation 3 Software, Playstation Network.Tags: Playstation 3, Playstation Network, Savage Moon
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Since July there have been rumors about a “mystery game that SCEA had up its sleeve.” Well, it’s time to put all that speculation to rest. I am pleased to announce that we will be adding yet another exciting downloadable PS3 title to the PSN lineup: Savage Moon.
Coming exclusively to PLAYSTATION Network this fall, Savage Moon is a frantic, action-packed tower defense game in a gritty sci-fi setting. You are tasked with protecting mining facilities from ravenous space bugs using some truly fearsome weaponry. And you’ll need as much strategy as firepower as you fend off wave after wave.

Each level in Savage Moon is set on an “Imoon”, or a living asteroid, and it is up to you to keep the mining facilities safe. These Imoons are rich in mineral deposits that humanity needs to survive, but such riches come with great risk as the native creatures living there will stop at nothing to end the mining. These giant deadly creatures are called “Insectocytes.” They come in all shapes and sizes and you will need to have a balanced strategy to fend them all off and keep the mining facilities safe.
To defend the mines, you start off with machine gun towers and can expand your arsenal to include wide range of weaponry and heavy artillery. This is where your strategizing skills come into play. It’s up to you when to upgrade, add new towers, or save your money, and your strategies will make the difference between escaping unscathed and watching the mines go up in flames. You have to place the tower defenses in areas where they will be most effective in killing the different kinds of Insectocytes before they make it to the mining facilities. And as you kill the Insectocytes, you earn valuable points that you can use to upgrade the size and firepower of your defenses, and to develop new weapons and technologies.
Savage Moon is addictive and the action is relentless, making it fun no matter what your skill level is. The action is intense, but you also have to think and have a solid strategy to survive. The best players can even post their scores to the online leader boards to see how they stack up.
There is much more to come on Savage Moon soon, so keep a lookout for news right here on PlayStation.Blog.
New Killzone 2 Screen Shots. August 25, 2008
Posted by Admin in Killzone 2, Playstation 3 Software, Playstation Network.Tags: Killzone 2, Playstation 3
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Updated on 09/09/08 Added nine new screen shots for everyone to view.
Little Big Planet to support Home integration. August 25, 2008
Posted by Admin in Little Big Planet, Media Molecule, Playstation 3, Playstation 3 Software.Tags: Home, Little Big Planet, Media Molecule, Playstation 3, Playstation Network
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In a recent interview with Eurogramer.net Alex Evans had this to day regarding Home.
Eurogamer: In terms of the cold economics of it, when you talk about post-launch support… You’re talking in terms of paid content packs, right?
Alex Evans: I’m basically saying that all options are open. I can definitely say that there will be content that will be available to people free of charge. I’m just not saying exactly what the content is going to be right now.
I can also say that if there’s any way we can reward the community, we’ll go there. If the people are clamouring for big chunks of content, it would make total sense for us to do it. We’re just exploring all options at this point. Sequels? Yeah, why not! DLC, why not? Paid-for content, why not?
“I can also say that if there’s any way we can reward the community, we’ll go there.”
It’s at that stage where we’ll do whatever really supports the community, and keeps it really vibrant. There are a lot of ways we could pursue that, and a lot of it will be down to being sensitive to what people want. Certainly, in the spirit of breadth, the constraint I’m looking for now is just seeing what people want. We’re ready, we’re bubbling away – all we’re waiting to do is constrain ourselves such that we can do something really awesome in this direction, or that direction, depending on what people are hungry for.
Eurogamer: You’re launching in October – and Sony’s other big online fascination, Home, is popping up sometime soon as well. Does LittleBigPlanet do anything with Home? Do they work together at all?
Alex Evans: I know that team really well – actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets – and they produced this room which was incredible.
The thing about Home is, they’re a team that’s just down the road from us. There is loads of scope for us to work with them, and I’m looking forward to getting the LittleBigPlanet space in there, working on it and making it cool.
The short answer, though, is that I can’t announce anything right now – but I’ve already seen great LittleBigPlanet content in Home, which was at that conference and which was public, and I think it’s a great sign that that was possible with a very small amount of time and a small amount of effort. I think we could do something really cool with it, but at this stage, I can’t say what the plan is.
New screen shots of Final Fantasy XIII. August 25, 2008
Posted by Admin in Software.Tags: Final Fantasy XIII, Playstation 3
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In the lastest Famitsu Magazine, you will notice these new screen shots.
Wall-E Scheduled for Nov 18th On Blu-Ray & DVD. August 24, 2008
Posted by Admin in Blu-Ray Industry.Tags: Blu-Ray Industry, Wall-e
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Wall-E will be configured similarly to Disney’s Prince Caspian in two and three-disc packages. The third disc will include Disney File, aka a standard definition digital copy of the film. Unlike Prince Caspian, we expect the two-disc edition to include a slipcover.
Pixar films have always been given a royal treatment on home video and Wall-E is not about to break the trend. Like Cars and Ratatouille before it, Wall-E includes a number of Blu-ray exclusives including popular Cine-Explore. The remaining supplemental features are detailed below with Blu-ray exclusives noted.
- Digital Copy (Blu-ray 3-Disc exclusive)
- Burn-E: All-new animated short
- Burn-E with Boards – picture-in-picture (Blu-ray exclusive)
- Cine-Explor with director Andrew Stanton (Blu-ray exclusive)
- Axoim Arcade: retro suite of videogames with a twist (Blu-ray exclusive)
- Geek Track (Blu-ray exclusive)
- BD-Live Network (Blu-ray exclusive)
- Preston Animated Short
- Deleted Scenes
- Sneak Peek: Wall-E’s Tour of the Universe
- Animated Sound Design – Building Worlds from the Sound Up
- Audio Commentary with Director Andrew Stanton
- The Pixar Story by Leslie Iwerks
- Additional Deleted Scenes
- Wall-E’s Treasures and Trinkets
- BnL Shorts – Amusing peek into the inner workings of the Buy n Large Corporation
- Lots of Bots Storybook
- Making of Featurette
We don’t have technical specs to share yet but you can safely assume a minimum of 1080p video and 5.1 uncompressed audio.
The two-disc edition of Wall-E on Blu-ray will carry an SRP of $35.99 while the three-disc set will clock in at $40.99. We’ll pass along spec and additional artwork updates as received.


















































